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Released Endless RPG

Kezarus

Member
Preparing for the Steam launch as Early Access on July. Wish me luck!

Yesterday we were tweeking some hit and damage formulas to improve the game feel. Some major changes to come! =]
 

Kezarus

Member
Hi! These are the things that I've been working on: =]

25/04/2019
  • Surface Offset error on Flee
  • Player Reputation
    • Kill an “evil” group in a 12 radius of the town: +5
    • Destroy an evil center in a 12 radius of the town: +21
24/04/2019
  • CombatAttack_DamageRange may be wrong
    • Doesn’t take into account how difficult is to hit a target
    • Now it does! This is the formula:
      • DamagePercent = (Result-ToHit)/(100-ToHit)
      • DamageAmplitude = MaxDamage - MinDamage
      • (DamagePercent * DamageAmplitude) + MinDamage
  • GAME DESIGN CRITICAL HIT
    • On Hit: random chance based on Critical chance
    • Get Critical: every To Hit point add +1% to critical (ex.: To Hit 110%, Critical 10%)
23/04/2019
  • [BUG]: Banshee wail is hitting the caster
  • [BUG]: Dark Elf Poison is bypassing the Ward
  • It’s way too easy AND cheap to train a Char...
    • Attribute: Gold Std x5
    • Skill: Gold Std x2
    • Recruit: sum 30 coins on final price, x2 Gold Std
  • Fire magic is the BEST, there is no other option
    • Now Frost reduce move, can only dash
    • Frost reduce base move to 1
    • Duration 1 turn
    • Popup on turn start
  • [MAJOR]: To Hit: 50+(Speed x10)%
 

Geoff Jones

Member
The demo gives me, this error as soon as I hit play.

############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object btnLoadParty:

Push :: Execution Error - Variable Index [0,20] out of range [1,20] - -7.LineArray(100002,20)
at gml_Script_CharLoad
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_CharLoad (line -1)
gml_Script_LoadMenu_LoadChars
gml_Object_btnLoadParty_Other_12
called from - gml_Object_btnLoadParty_Alarm_0 (line -1) - <unknown source line>
 

Kezarus

Member
The demo gives me, this error as soon as I hit play.

############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object btnLoadParty:

Push :: Execution Error - Variable Index [0,20] out of range [1,20] - -7.LineArray(100002,20)
at gml_Script_CharLoad
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_CharLoad (line -1)
gml_Script_LoadMenu_LoadChars
gml_Object_btnLoadParty_Other_12
called from - gml_Object_btnLoadParty_Alarm_0 (line -1) - <unknown source line>
It seems that you have a case of old save files. Just delete the party and you can create a new one.

Sorry about this error. You won't have to deal with that on the next versions of the game.

Thanks for playing. =]
 

Kezarus

Member
Hi! These are the things that I did on the last days! =]


24/04/2019
  1. CombatAttack_DamageRange may be wrong
    • Doesn’t take into account how difficult is to hit a target
    • Now it does! This is the formula:
      • DamagePercent = (Result-ToHit)/(100-ToHit)
      • DamageAmplitude = MaxDamage - MinDamage
      • (DamagePercent * DamageAmplitude) + MinDamage
  2. GAME DESIGN CRITICAL HIT
    • On Hit: random chance based on Critical chance
    • Get Critical
      • Every To Hit point add +1% to critical (ex.: To Hit 110%, Critical 10%)

25/04/2019
  1. Surface Offset error on Flee
  2. Player Reputation
    • Kill an “evil” group in a 12 radius of the town: +5
    • Destroy an evil center in a 12 radius of the town: +21

01/05/2019
  1. [BUG]Corret value on CharGetPrice
    • For Attributes
    • For Skills
  2. [BUG]On Bounty, values are off
    • New func to TroopPriceToLevel
  3. Troops Balance
    • PartyGetCharAmount
    • On Create Evil Center: check Party Chars and create at the same level
  4. [BUG]Why are troops naked
    • Investigate
    • Light Armor for Militia
  5. Troops Balance
    • Merge Loners
      • Loner party members less than Player Party x2
      • Very close
      • Same race
      • Chars sum less than 16
  6. Troop Types for Dark Cult
    • [FIX]TownTroopUnitTypes
  7. Change Almost all Racial Skills
  8. Rebalance
    • Skills
    • Items

02/05/2019
  1. Game Speed always on 60
    • Returning from Combat
    • Load Game
    • (Un)Pause
    • Go to Shop
    • End of Map Genesis (speed 60)
    • (Un)Camp
    • Speed Button: Text Change
    • WASD move
    • World Animations
      • Buildings
      • Combat
  2. Clamp Zoom to penulatimate level (516)
    • Map
    • Combat
  3. Oak is unbalanced with Yew, adjust shop amounts
  4. Reduce Loners merge for 4 and 5 chars on player party
  5. Bounty have to consider level 0
  6. Confirm that Perfect is in the 95% range
  7. Critical
    • Critical activate on +80% results on minigame
    • Critical Immunity message is off

03/05/2019
  1. Evil Center Troops are not attacking the town or it’s buildings
    • Yes, they are =]
  2. Verify if Summon is being used by the AI
    • Summon Shadow
    • Summon Beast
  3. [BUG]Game froze on unsummon shadow
  4. On Combat: remove red shield on Buffs and Summons
    • Better red shield
  5. On Quest: Zoom when click
  6. [SKILL]Open Wounds: if target is wounded, Damage +4
  7. [ITEM]Holy Chain mail:
    • Sacred Attacks?
  8. Revamp Arcane Focus Items
    • New Stats
    • Allow Magic use
    • Give Focus Items to Troops
      • Cross for White Mages
      • Red Symbol for Red Mages
      • Green Symbol for Druids
      • Kriss for Black Mages
  9. On exit full screen options
    • Rearrange buttons
    • Correct rooms sizes

04/05/2019
  1. INTEREST POINTS - OBELISKS
    • Appearence:
      • an obelisk
      • sparkles
      • Send to Oryzano
    • On Grass, Mountain, Desert and Forest
    • On map creation:
      • 5 to 20
      • Far from everything, 8 spaces minimum
    • Verify:
      • Can’t be targeted for attacks
      • When spawning Evil Centers, considers Obelisks too
    • Save/Load
    • Invisible, only pops-up when PLAYER PARTY is close
    • Tooltip

05/05/2019
  1. [BUG]Quest, Bounty, Status Collect, on click, it’s off target
  2. Gui_question
    • [BUG]On text
      • Dynamic height by text
      • Button position
    • Buttons YES/NO or OK
    • Test multiple resolutions
  3. INTEREST POINTS - OBELISKS
    • Text Box:
      • When clicked
      • On Map
      • Accept or not
      • Text
      • Challenge:
        • Balanced fight
          • Combat Mark
      • Gives:
        • Add Trait, drop as item
          • Add Item
          • Message
  4. Skill Rune
    • How...?
    • Item Map, all traits
    • Sprite
    • Tooltip
    • Give Trait on Click
      • Validate amout
      • Validate same type
 

Kezarus

Member
Should I change the name of the game? I though about it before. Maybe just Endless? Or Endless Adventures? Or something else. What do you think?
 
G

Guest

Guest
Should I change the name of the game? I though about it before. Maybe just Endless? Or Endless Adventures? Or something else. What do you think?
Is it really endless, no end game state other than death? If so, good title. If not, I'd change it because some people don't like games that don't have an ending, and you don't want them to skip it if it does have an ending.
 

Kezarus

Member
Hi @Justice! Yep, it doesn't have an ending. If you "solve" all of a worlds problems, you can create another and move your party there. =]

The "solve" part is very tricky and things never stays peaceful.
 

Zuurix

Member
Yep, it doesn't have an ending. If you "solve" all of a worlds problems, you can create another and move your party there. =]

The "solve" part is very tricky and things never stays peaceful.
Woah, do you keep stats and items? Can you play for 1000 hours and make your characters have insane numbers?
 

Kezarus

Member
Woah, do you keep stats and items? Can you play for 1000 hours and make your characters have insane numbers?
Yes and yes. You keep everything. There are some routines on the "World Manager" that check your party to keep things challenging, but that's is not exact on purpose and, sometimes, it's possible to go to a battle way difficult or easier. It's good to pick your fights. =]

The Chars doesn't have a "Level", and the attributes range from 0 to 4. If the Char have the right trait, he can increase to 5 maximum in one attribute. And there is a limit of 18 skills from +150 that you can pick. And many combinations of weapons. So you have to choose and train and equip each one of your Chars.

Numbers can be high, but if your strategy is Scissors against Rock, you will lose. There is the right combination of Attributes, Skills, Gear and Race that is best in a situation.

I only hope that I could polish my game as good as you did in Sector Six, @Zuurix. =]
 
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