- Create a Party
- Train and Expand your party
- Kill the Black Loners
- Destroy Evil Centers
- Share your thoughts! =]
Hi everyone! This is a project that I started in the end of 2017. So far I did a LOT of things. My game is about freedom, tactics and decisions that matter.
You will be able to generate a random living world! Medieval high fantasy style. Tired from the world that you played but want the same party? Go on, generate a brand new world to explore with your favorite band of misfits. Day night cicle included. And it changes with the seasons too! And a weather system with clouds and fog.
And what if I tell you that this random map is genereted in front of your eyes?
You can create a party that is composed by different characters. Everything is permited. Want a warrior that plow through enemies with powerful attacks? Check. Want a more cunning and evasive one? You got it. Mages that can harness a destructive power? Or maybe a more defensive and healing oriented one? Maybe a support druid kind? You got it covered! Even a mix between all of this is possible (and can even be VERY powerful). There is still five races to pick. Oh, and appearence is customizeable for each character too! Graphics by Oryzano.
The rules are simple and are based on:
- Small numbers (3 Attributes ranging from 0 to 5, Health 10 to 20 and so on)
- Rock-Paper-Scissors mind set (a tool, skill and strategy for each case)
- Less is more mentality (texts and descriptions are reduced to be in a line or less)
- You can check Rules, Skills and Items on these links =]
There are 150+ skills from combat to magic. Each skill is meaningful, granting a tangible advantage. Each character can learn up to 18 of those skills. Each skill will be trained on a town for a price.
There are 118 items among weapons, armor, arcane focus and even firearms! But there is NO ULTIMATE WEAPON, each one is a tool and is good in some situations and bad in others. Combat is turn based. Inspired on Battle Brothers and XCOM. But it is more than point and click. You want to hit an enemy? You have to do a simple and fast minigame based on character animation.
Animations! Many animations based on weapon and some skills.
Most of the combat is developed, even a computer adversary is already up and running. The map generator is very good already and the living world is done! Towns grow as time goes by. Buildings are destroyed and constructed. And they have a direct impact on what can be bought in the market.
But this is a work of love. I find pleasure to develop each feature. I have a Backlog and a Diary for this project. Me and my brother are commited to do this at the top of our capabilities. We even hired Oryzano to do beautiful sprites to the game. Yep, it's a three people team. I code, draw (kind of), do game design, find music and edit sounds. My brother does game design, read through boring documentation and test everything in a light-speed fashion. It will be an amazing game, something that I search everywhere and didn't find. Something that I will play. And hopefully, something that will entertain a lot of people that love indie games!