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Windows Endless Building with Runtime v2.2.5.378

Hello everyone,

I can't run my projects anymore, it just keeps building forever. I can't even stop it and if I load or start another one it keeps on building indefinitely... I have to close GMS2 after I run any project now.
I worked on my projects 2 days earlier and it was running fine o_O

I'm on windows10 64bit
IDE v2.2.5.481
Runtime v2.2.5.378
Running projects on Windows/Local/Vm/default/default

Update: Reverting back to Runtime 2.2.4. works, but as soon as I try it's stuck again... Sooo it's kind of resolved as long as I don't need the new runtime I guess :oops:

What I have tried:
- Clearing the cache in C:\Users\Jack\AppData\Roaming\GameMakerStudio2\Cache
- Start an empty, clean new project
- Start as administrator

Probable cause (what changed since the last time it worked):
- Had to load a restore point on Windows but fairly recent and It doesn't seem like I lost anything
- Activated Hyper-Threading & some Intel Speed technology in the bios but I don't know why it would be the problem

Console output:
"cmd"  /c subst Z: "C:\Users\Jack\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0530106s for command "cmd" /c subst Z: "C:\Users\Jack\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 01/14/2020 19:50:44
"cmd"  /c subst Y: "C:\Users\Jack\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0486904s for command "cmd" /c subst Y: "C:\Users\Jack\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 01/14/2020 19:50:45
"cmd"  /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-"

elapsed time 00:00:00.0518187s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-" started at 01/14/2020 19:50:45
Saving project to: C:\Users\Jack\Documents\GameMakerStudio2\TEST\test_run\testrun\testrun.yyp

Thanks in advance for replying :)
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