foreverisbetter
Member
Hello,
I've found a git repository in which someone was able to enable gl_frag_depth in a glsl es shader with #extension GL_EXT_frag_depth : require
and the same person was able to do the same with #extension GL_OES_standard_derivatives : require for fwidth()
And as far as I can tell it should also be possible for polygon_offset [docu]
so why does it not work? What does gm support and what not? Is there some documentation regarding that topic?
thanks for the help!
daniel
ps.: I'd also be highly interested in enabling glDepthRange()
I've found a git repository in which someone was able to enable gl_frag_depth in a glsl es shader with #extension GL_EXT_frag_depth : require
and the same person was able to do the same with #extension GL_OES_standard_derivatives : require for fwidth()
And as far as I can tell it should also be possible for polygon_offset [docu]
so why does it not work? What does gm support and what not? Is there some documentation regarding that topic?
thanks for the help!
daniel
ps.: I'd also be highly interested in enabling glDepthRange()