Hi all, I’m making my first split-screen couch multiplayer game; I’m currently looking to have some trees which obscure the players’ visions of characters go transparent *only* for the relevant pkayer’s camera. So, for example: Player 1 views the game through a viewport that takes up the top left corner. When their character is touching a tree and character.y < tree.y, I want to be able to set the tree’s alpha to 0.5 while keeping it at 1 in cameras 2-4. Is there a simple way of doing this? I’ve gotten to grips with cameras fairly well but I’m not too familiar with surfaces or anything like that yet.