Asset - Scripts Edge Display Scaler - Kiss Letterboxing Goodbye!

L

LukeLC

Guest
banner_demo.png
Edge Display Scaler (Edge DS)
Marketplace:
https://marketplace.yoyogames.com/assets/1257/display-scaler-edge-engine
Primary Category: Scripts
Price: $1.99
Modules: Any
Support: http://www.thinkboxly.com/p/contact.html
Demo:

Description:
'Responsive design.' It's a nice buzzword, and in today's digital world, an absolute must for any developer who wants their product to be as much at home on a smartphone as a desktop monitor. Fixed resolutions are a thing of the past, yet all too often remain a major obstacle for many GameMaker developers, to the point where some simply accept letterboxing and poor interpolation.

It doesn't have to be this way!

Enter Edge Display Scaler. By dropping a single object into your game, you can instantly achieve perfect full scaling that works in real-time and has virtually no performance impact. Multiple scaling modes allow you to easily adjust for DPI/PPI, set minimum limits on resolution, fix one axis and scale the other by aspect ratio, and even freely zoom in or out to achieve the most comfortable scaling for your game. All this possible by editing one line of code in a premade object!

Edge Display Scaler is fully multiplatform and will work without modification on Windows, HTML5, iOS, Android, and more. Scripts are included both to scale the game display and individual assets such as sprites and backgrounds, and it is also possible to link objects relatively to match changes in position and scale in ways not possible with built-in parenting. Over 200 developers currently rely on Edge Display Scaler, with more added daily!

Note: Edge Display Scaler cannot position your objects for you. As each game design is unique, it is up to each developer to program their objects to respond correctly to changes in display scale. Examples on how this is done are included in Edge Display Scaler documentation, available both in the asset package and online, here.

Features:
  • Easy display scaling/responsive design on all GameMaker platforms
  • FAST--Edge DS has virtually no performance impact
  • Easily choose from multiple scaling modes by changing just one line of code. Scaling modes include:
    • Full scale (1:1 pixel ratio)
    • Width scale (x:auto ratio)
    • Height scale (auto:x ratio)
    • Forced screen resolution (x:x ratio)
  • All scaling modes support optional platform-specific DPI adjustments and free zoom, including an 'auto-zoom' for hands-free, smart display scale adjustments
  • Asset scaling scripts for drawing scaled sprites, backgrounds, and views--all with multiple scale modes to suit any situation
  • Object 'linking' to prevent changes in display scale from separating related objects--works like parenting, but better!
  • Detailed comments throughout all code, and extensive documentation included
 
Last edited by a moderator:
Top