Greetings! I just started school for video game design and I had an idea for dialogue, but I wasn't sure where to go or who to ask. Maybe you, or someone reading this could assist. I am designing a RPG game that requires character interaction, but I want to avoid that style where the NPC speaks, and then the player is given a list of responses to choose from. Instead, I would like to go back to the more interactive style common in classic games where the player's character encounters a NPC and two dialogue boxes appear; one the player's, the other's NPC. In the NPC dialogue box will say something like "greetings traveler" or another greeting (friendly or otherwise). Now the player gets to type in his or her dialogue box a response--any response he or she feels like. I understand it's a lot of work as there are so many responses, words, topics, a player can type, but this freedom of speech and interaction is critical for the goal of this character-based video game. I am not looking for a pure text adventure, but a visual RPG that uses text-based adventure elements in a conversation style with NPCs. Thank you in advance for any advice or program suggestions that would allow this.