I wanted to know if there is a easier way to import scripts to the project (with folders and everything)...
Why?!
Until the inline function feature is not out... I need a way to create scripts outside gamemaker (automaticaly generate them and then add them all and making then stay in a organized folder structure).
That been said an example:
I have a standalone tool that lets me create a new npc player (for my game) this npc needs a bunch of default scripts to work with the system:
and every script has some default code inside... so imagine how much of a mess doing this by hand would be..
I wanted to know if GMS2 has some neat way of adding this kind of script&folder structure automatically to the Editor.
If not could it be considered as a feature!?
PS/QUESTION: Are we very far form inline function & light objects?
Why?!
Until the inline function feature is not out... I need a way to create scripts outside gamemaker (automaticaly generate them and then add them all and making then stay in a organized folder structure).
That been said an example:
I have a standalone tool that lets me create a new npc player (for my game) this npc needs a bunch of default scripts to work with the system:
Code:
--NPC1 (folder)
----Stuff To Do (folder)
------npc1_stuff_to_do1
------npc1_stuff_to_do2
------npc1_stuff_to_do3
----Actions (folder)
------npc1_action1
------npc1_action2
------npc1_action3
--NPC2 (folder)
----Stuff To Do (folder)
------npc2_stuff_to_do1
------npc2_stuff_to_do2
------npc2_stuff_to_do3
----Actions (folder)
------npc2_action1
------npc2_action2
------npc2_action3
I wanted to know if GMS2 has some neat way of adding this kind of script&folder structure automatically to the Editor.
If not could it be considered as a feature!?
PS/QUESTION: Are we very far form inline function & light objects?