1. Hello Guest! It's with a heavy heart that we must announce the removal of the Legacy GMC Archive. If you wish to save anything from it, now's the time! Please see this topic for more information.
    Dismiss Notice

Asset - Scripts DyLiquid - Dynamic Water Physics Simulation

Discussion in 'Marketplace' started by MusNik, Aug 18, 2016.

  1. MusNik

    MusNik Member

    Jun 21, 2016

    Download: Marketplace - Itch.io

    DyLiquid - fully customizable realistic surface tension dynamic simulation. You can create various kinds of liquid (even with texture) such as water, paint, oil, lava, mud and other. You can use it for 2D game genres like platformers or physics arcades.

    It doesn't use phisics engine (Box2D or LiquidFun) for working but it can work with it.

    Demo: Download

    • Fully customizable physics properties of liquid (like surface tension and spread of waves).
    • Fully customizable visual properties (like position, size, colour, gradient, alpha, texture and blend mode).
    • Can create several instances of liquid with different properties.
    • Precise y collision checking with liquid surface.
    • Wave reaction on collision influenced by velocity.
    • Particle splash effects.
    • Can create wave directly in some point of liquid surface.
    • Can create floating / swiming in water object.
    • Can generate auto-wawing on a water surface.
    • Optimized, clean and commented code.
    • Perfect work on all platforms - Windows, Mac, Linux, Android, iOS, HTML5 and other.
    • Technical support for all who purchased.
    • And even more.
    You need intermediate knowledge of GML to use.
    It doesn't use surfaces for drawing.
    It doesn't use shaders for drawing.

    Please write a review if you like the asset and tell me your suggestions for improvement. If you found an error in my code or my English, please contact me ;)

    My other assets! Fixture editor, LUT, physics rope, textured terrain, custom savegame system, day night cycle, breakable physics objects, shaders and more.

    [​IMG] [​IMG]
    [​IMG] [​IMG]
    Last edited: Feb 24, 2018
    Nocturne and Desix like this.
  2. JeffJ

    JeffJ Member

    Jun 20, 2016
    Just bought this. I need to have multiple areas of water within one room - how would I achieve this?
  3. MusNik

    MusNik Member

    Jun 21, 2016
    Hello, @JeffJ

    Just add two instances of liquid in room. For example, two o_waters or o_water and o_lava in the Demo project.
  4. MusNik

    MusNik Member

    Jun 21, 2016
    A long-awaited update is finally released!

    UPDATE 1.1.3
    • More than one liquid in a room fix
    • dyliquid_move added to change the liquid position and size
    • dyliquid_get_bounds added
    • Some optimizations
    • Bug fixes
    Last edited: Feb 23, 2018

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice