Kyon
Member
Hi everyone,
I've been struggling with a certain bug for years now.
Most of the times when I connect my laptop to a different screen with HDMI, like a tv screen. And it's set to "duplicate" the screens, and I'm in fullscreen.
My gamemaker games lag. But a weird kind of lag, like a constant slow framerate. Debugger won't show this, but you can see it.
At first I thought it was something I did in my programming, but recently noticed it with other gamemaker games on fullscreen, with duplicated screens, it also happens!
It's probably a refreshrate issue. I can also fix this by disabling my laptop screen, and then enabling it again.
display_reset() vsync didn't work
display_set_timing_method(tm_sleep) didn't work
What's causing this? and why do games made in other engines don't have this issue?
How to fix?
Anyone experienced this?
Oh btw it's not just my laptop, I got the same issue from two playtesters.
I've had this problem for years but sort of ignored it because I would just not use duplicate screens. But now that I'm releasing my first commercial game today, I thought I would better fix it and do a patch for it soon!
Thanks in advance!
Kyon
I've been struggling with a certain bug for years now.
Most of the times when I connect my laptop to a different screen with HDMI, like a tv screen. And it's set to "duplicate" the screens, and I'm in fullscreen.
My gamemaker games lag. But a weird kind of lag, like a constant slow framerate. Debugger won't show this, but you can see it.
At first I thought it was something I did in my programming, but recently noticed it with other gamemaker games on fullscreen, with duplicated screens, it also happens!
It's probably a refreshrate issue. I can also fix this by disabling my laptop screen, and then enabling it again.
display_reset() vsync didn't work
display_set_timing_method(tm_sleep) didn't work
What's causing this? and why do games made in other engines don't have this issue?
How to fix?
Anyone experienced this?
Oh btw it's not just my laptop, I got the same issue from two playtesters.
I've had this problem for years but sort of ignored it because I would just not use duplicate screens. But now that I'm releasing my first commercial game today, I thought I would better fix it and do a patch for it soon!
Thanks in advance!
Kyon
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