Released Dunk Em Up [Ludum Dare 41 Winner]

Discussion in 'Made with GameMaker' started by lukbebalduke, Jan 10, 2019.

  1. lukbebalduke

    lukbebalduke Member

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    Logo.png

    A platformer where you beat enemies with a basketball and slam powerful dunks upon 'em! It was solo developed in 48 hours for Ludum Dare 41, where it ended up placing in the first position overall at the compo competition. The link in the description also includes the source code! It may be useful for those who want to take a look inside the project.

    I also recently updated it on Itch io, along with that I decided to share this project with you, and I hope you enjoy it! :)


    Untitled-4.png

    [ITCH IO PAGE]
     
    kupo15, Bentley, JeffJ and 1 other person like this.
  2. woodsmoke

    woodsmoke Member

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    Congratulations! I like the unconventional gameplay and the special effects. As a hobby basketballer I can confirm this is what it's like getting a baketball thrown into your face.
     
    lukbebalduke likes this.
  3. Toque

    Toque Member

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    Wow. Well done and deserved.
     
    lukbebalduke likes this.
  4. Samuel Venable

    Samuel Venable Time Killer

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    The art is very nice for a game done in so little time. You should be proud. I know art doesn't define whether a game is good to most people, but I have reserved extra appreciation for it knowing how much talent and work goes into it.
     
    lukbebalduke likes this.
  5. rIKmAN

    rIKmAN Member

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    Congratulations!
     
    lukbebalduke likes this.
  6. JeffJ

    JeffJ Member

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    God damn, well done! The presentation and level of polish is phenomenal!

    As already mentioned, the visuals are beautiful, and all the small effects like particles, shockwave shader, bullet time, camera focus etc. are extremely nice icing on the cake.

    Gameplay wise it's got that addictive "just one more go!" feeling to it. My own personal best after a few tries was a score 25635, combo 25 and 87 kills.

    My only feedback if you plan to touch this again is to balance it out a bit. There are times where it simply feels like there is nothing you can do. Especially when you completely lose control of the ball on the final blow on some of the tougher mobs, and you have to chase it, while mobs are coming from the other side, since you can only really guard one side at a time. But balancing is always tricky. This could become one hell of a game! Hope you plan to work more on it. I think you've got something here.
     
  7. Samuel Venable

    Samuel Venable Time Killer

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    I agree with @JeffJ i feel like while this game is very well done as it stands it has amazing potential if given the attention and time it deserves.
     
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  8. lukbebalduke

    lukbebalduke Member

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    lol
    Thank you very much for your support, I appreciate the comment!

    Thanks!

    Thank you very much! I ended up 12th in Graphics rank, which is also an amazing placement. Through these past few years the area where I've got most improvement is probably game art, and my most recent ludum dare is even better in this aspect.

    Thanks!

    Thank you very much for the feedback!

    I've been trying to master the way I develop "game feel" into my games, and I guess DUNK EM UP is actually a great result - to go further, I would say that I exclusively reached the first place because of game feel.

    The game still need some fixing, especially in the balance aspect and bug issues, but I do not intend to do any extra work on this one.

    Also, my personal best is 50k score haha :D
     
    JeffJ and Samuel Venable like this.

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