Zodaris
Member
Hello! I have been working on this project on and off (mostly off) since I made it for the GMC Game Jam back in June or so. It is currently at a point where I believe I'm ready to get input and finalize how it all works before I begin to add in additional bosses. I have addressed many of the issues people had taken with it back during the game jam. As an added bonus it is an HTML game now and will not require a download.
For those who don't know/remember:
This is an arcade game where you use play match-3 to charge up the powers of your team to help them fight a boss. You have direct control over the green square. You serve as the healer of the group. Arrow keys or WASD to move. The red square is the "Tank" and has more health then the other squares (green included). If it dies the boss will resort to using only ranged attacks and will likely kill the rest of your party quickly.
Here's a screenshot: (Note: this is from an older version. Current is the same but with audio and pause controls in the top right corner.)
Version 0.0.1.0:
Version 0.0.1.1:
Here's the link to play it: https://frostdream.itch.io/dungeon-boss-simulator-alpha
Password: bosssim
I'm using a password because I don't want it public yet, as I have some plans that I think it would be better if this was a "can only see if you got the link for it" type thing for now.
For those who don't know/remember:
This is an arcade game where you use play match-3 to charge up the powers of your team to help them fight a boss. You have direct control over the green square. You serve as the healer of the group. Arrow keys or WASD to move. The red square is the "Tank" and has more health then the other squares (green included). If it dies the boss will resort to using only ranged attacks and will likely kill the rest of your party quickly.
Here's a screenshot: (Note: this is from an older version. Current is the same but with audio and pause controls in the top right corner.)
Version 0.0.1.0:
Changes I have made:
- Healing is now based on proximity. The green circle shows the max range.
- Resurrection ability has been reworked to require building up charges in order to use. Also only rezes 1 ally per 100% used.
- Visual updates to the gems. Glows when mouse is hovering over them, and has particles showing what power-up they boost.
- Now supports gem swapping with clicking instead of only using click and drag. (Not requested but something I had always planned to include.)
- Icons have been added to give control over abilities as well as showing their power. (Swirling means automatic/use when able. Click to turn this on or off.) Each gem gives 25% power. Healing and Rez share an icon slot, but one or the other can be seen by hovering over one of the 2 halves and can be turned on or off independently from each other.
- Now shows damage and healing numbers for better understanding of what's going on. To avoid flooding the screen damage numbers on the boss only show up when dealt damage greater than 10.
- Now the boss actually has a death animation!
- Various minor things that aren't note-worthy
- Healing is now based on proximity. The green circle shows the max range.
- Resurrection ability has been reworked to require building up charges in order to use. Also only rezes 1 ally per 100% used.
- Visual updates to the gems. Glows when mouse is hovering over them, and has particles showing what power-up they boost.
- Now supports gem swapping with clicking instead of only using click and drag. (Not requested but something I had always planned to include.)
- Icons have been added to give control over abilities as well as showing their power. (Swirling means automatic/use when able. Click to turn this on or off.) Each gem gives 25% power. Healing and Rez share an icon slot, but one or the other can be seen by hovering over one of the 2 halves and can be turned on or off independently from each other.
- Now shows damage and healing numbers for better understanding of what's going on. To avoid flooding the screen damage numbers on the boss only show up when dealt damage greater than 10.
- Now the boss actually has a death animation!
- Various minor things that aren't note-worthy
Version 0.0.1.1:
Changes include:
- Audio controls.
- Pause menu (with audio sliders).
- General re-balancing of how much % charge gems give (Takes more gems to reach 100% charge across the board).
- Damaging abilities now only trigger when charge is at or above 100% (Used to give a weaker version when below 100%).
- Healing now maxes at 100% and each heal uses up 1% charge (Revives still take a full 100% in order to be used).
- Cyan's ability overhauled. Now increases attack speed for 4 seconds and increases basic attack damage based on % charge. Timer resets to 4 seconds whenever a gem gives additional charge. It will not reset if charge is at max percent (500%)
Here's the link to play it: https://frostdream.itch.io/dungeon-boss-simulator-alpha
Password: bosssim
I'm using a password because I don't want it public yet, as I have some plans that I think it would be better if this was a "can only see if you got the link for it" type thing for now.
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