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Man I can't believe that I've never used ds_maps before lol.
So is it generally better to create a ds_map in the CREATION event and destroy it at the end of something like room change or game ending...
...or...
creating a ds_map in the STEP you need it, get the info like from a skeleton_bone_state_get() then destroy in asap?
Just learning good practices before I screw something up. Thanks!
So is it generally better to create a ds_map in the CREATION event and destroy it at the end of something like room change or game ending...
...or...
creating a ds_map in the STEP you need it, get the info like from a skeleton_bone_state_get() then destroy in asap?
Just learning good practices before I screw something up. Thanks!