• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

GameMaker ds_map_write() or ds_map_secure_save()

J

JulianS

Guest
I am creating a save system that also saves DS Maps, and I wonder which one is the better way to do things.
The DS Maps that I want to save have the potential to get very big and my guess is that ds_map_secure_save() is the better option, but I don't know as I have never written a save system which saves and loads DS Maps.

So what are your experiences with these methods and which one would you use?
 

marasovec

Member
ds_map_secure_save() is like ds_map_write() with extra steps. It just saves the file encoded in base64 which is easily decodable so I think it doesn't really matter which one you use
 
Top