M
madfast
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BEGIN TDLR
Concept(s):
Drift Legacy is a PC-based local/online single and multi-player based Adventure/RPG. The events take place approximately 250 years into the future. <Not adding spoilers yet>
Engine(s) Core Concepts:
Primary value propositions for this project to consumer:
Timeline:
Concept(s):
Drift Legacy is a PC-based local/online single and multi-player based Adventure/RPG. The events take place approximately 250 years into the future. <Not adding spoilers yet>
Engine(s) Core Concepts:
- Multi-layer display system using all new code built on GMS2 pipelining
- Approximate interface for 1st and 3rd person interfaces in full perspective interface
- Algorithmic generation of bounds of objects and systems of objects to facilitate my lack of time available to create high-quality models for both character generation, and environment constructions
Primary value propositions for this project to consumer:
- Story and depth of characters, non-linear aspects for core content, w/ linear story integrations where applicable
- Multi-player, Cooperative, Grouping/Teaming, PvP
Timeline:
- June 2017 - Ground broken on graphics/interface portion of project
- July 2017 - Update 1 - Windowing system implemented - Core shaders implemented
- July 2017 - Update 2 - 3D / Vertex core in progress - Windowing system updated to work in 3D perspective mode
- August 2017 - Update 3 - Custom re-usable controls for in-engine modeling tools UX. Complete auto stitching.
- Next challenge - Saving / expanding usable mesh - adding other mesh core components to provide for texturing in real time - expect this will incur additional UX control development
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