A
AquaticChaos
Guest
Before I move on to why I made this thread, let me tell about the DS game Drawn To Life.
Released in 2007, the action-adventure platformer was rated fairly for its fun concept: Drawing just about everything in a pixel art style. From your character, to blocks to jump on, even to weapons used, they were all customizable and yours to create. It was given a sequel- "The Next Chapter"- and a Spongebob spinoff. I'd rather not focus on plot, but rather mechanics.
As such, this game had two levels of movement, one for the overworld and one for the levels.
The Overworld had top-down movement, with the 2d sprites of your character simply moving left and right.
The levels were side-scrolling, featuring what most platformers are recognized as.
How would I go about making the former of two movements, and enable the ability to toggle between them?
Released in 2007, the action-adventure platformer was rated fairly for its fun concept: Drawing just about everything in a pixel art style. From your character, to blocks to jump on, even to weapons used, they were all customizable and yours to create. It was given a sequel- "The Next Chapter"- and a Spongebob spinoff. I'd rather not focus on plot, but rather mechanics.
As such, this game had two levels of movement, one for the overworld and one for the levels.
The Overworld had top-down movement, with the 2d sprites of your character simply moving left and right.
The levels were side-scrolling, featuring what most platformers are recognized as.
How would I go about making the former of two movements, and enable the ability to toggle between them?