I'm having trouble when the target is set to html5. draw_sprite will draw the wrong sprite.
Is that a known issue of some sort?
Only fix I've found so far is to force every sprite in 3d texture.
As soon as it's put in the collective texture page it draws the wrong sprite,
or at least as high chance to.
Does anyone know some other fix?
Is that a known issue of some sort?
Only fix I've found so far is to force every sprite in 3d texture.
As soon as it's put in the collective texture page it draws the wrong sprite,
or at least as high chance to.
Does anyone know some other fix?