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HaydenL
Guest
So I'm trying to draw an inventory using a surface, so I can easily manipulate how the whole inventory is drawn, I'm doing this by drawing the green slots onto the surface first, then the items, and then the numbers. Some of the items' sprites being drawn on have transparent sections. While the color appears to be blending correctly, the transparent sprites and edges of text seem to be replacing the alpha value of the surface below instead of blending, as seen in the image attached.
I've tried messing around with blend modes, but I can't seem to get any positive effects from that (although that was just me trying random combinations of blend modes). It seems like a pretty obvious issue but I can't find any threads on it, but I'm sure someone on here has a workaround. Any help would be appreciated.
I've tried messing around with blend modes, but I can't seem to get any positive effects from that (although that was just me trying random combinations of blend modes). It seems like a pretty obvious issue but I can't find any threads on it, but I'm sure someone on here has a workaround. Any help would be appreciated.