A
AttaBoy
Guest
I'm drawing a part of the application surface for a shader, but keep getting an error message: "Trying to set texture that is also bound as depth buffer - bailing..."
I've tried removing the shader, and this reveals weird behavior, which is that if I try to draw the application surface it just draws the first texture page. I've tried this with draw_surface_part and draw_surface, same result either way. I'm drawing this in the Draw End event, does anyone know what this could be?
I've tried removing the shader, and this reveals weird behavior, which is that if I try to draw the application surface it just draws the first texture page. I've tried this with draw_surface_part and draw_surface, same result either way. I'm drawing this in the Draw End event, does anyone know what this could be?