Joysurrender
Member
Hi there,
this might be a very stupid question but... here I am lol
I have an object that has a image_angle=direction code in the step event.
When I draw it with draw_self() or draw_sprite_ext(sprite_index,-1,x,y,1,1,image_angle,c_white,1) everything works fine... until I rotate it in the room editor.
If I rotate that object 180° (for example) in the room editor and then start the game, the rotation is still set to default, the object isn't rotated as I did in the room editor "offline".
How am I supposed to have my object rotated as I place it even if it has to rotate in-game?
this might be a very stupid question but... here I am lol
I have an object that has a image_angle=direction code in the step event.
When I draw it with draw_self() or draw_sprite_ext(sprite_index,-1,x,y,1,1,image_angle,c_white,1) everything works fine... until I rotate it in the room editor.
If I rotate that object 180° (for example) in the room editor and then start the game, the rotation is still set to default, the object isn't rotated as I did in the room editor "offline".
How am I supposed to have my object rotated as I place it even if it has to rotate in-game?