Drawing small sprites gives hard pixel edges?

Jochum

Member
Hey Gamemaker community šŸ§©,

Problem:
I am developing a crypto game. For this game, I want to draw a number of sprites with a different scale.
Drawing and resizing the sprites works well, but on the small sprites, a hard pixel edge is created.
If I don't change the sprite scale (use the normal, larger image) there is a soft edge around the sprite.

Question:
Do you guys know how I can make the small sprite have a soft edge too? (see images and code below)

Thanks in advance!
~ SirGoose


Screenshot:
bitcoin_pixel.png

Code:
Small image:
GML:
draw_sprite_ext(sBTC, 1, 180, 200, 0.08, 0.08, 0, c_white, 0.5); //Drawn with draw_sprite feature
Large image:
GML:
draw_self(); //Drawn as object sprite
 

FoxyOfJungle

Kazan Games
What prevents you from creating a smaller version of the same sprite? It's simpler and lighter, since you don't have to resize such a large sprite, in the end you get the same thing, only better. :)
 
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