M
MadPropz101
Guest
I was wondering what you guys do when designing your 2D characters, specifically when it comes to lighting and shadows. I made a character in Photoshop for use in a game, but i wanna add highlights and shadows to give him more depth. The thing is that the light has to be coming from somewhere to make sense, and with 2D games and Gamemaker it doesn't work the same as it does in 3D engines.
Let's say that the Sun hits the character's back, so he is darker in the front...when he turns around, the sprite flips and now the highlights and shadows are flipped as well so it looks off.
How would i go about doing subtle shading so that it looks ok in any environment (maybe some levels are at night etc)?
I'm also curios if there is a way to achieve the same dynamic lighting effect in GMS 2 that is used in games like "Seasons after fall" or "Rayman Legends"?
Let's say that the Sun hits the character's back, so he is darker in the front...when he turns around, the sprite flips and now the highlights and shadows are flipped as well so it looks off.
How would i go about doing subtle shading so that it looks ok in any environment (maybe some levels are at night etc)?
I'm also curios if there is a way to achieve the same dynamic lighting effect in GMS 2 that is used in games like "Seasons after fall" or "Rayman Legends"?