S
Sakurah
Guest
Hello all,
I'm trying to draw a circle within my shader but I'm unable to actually get it to draw as expected. It should just be a red circle nothing special.
Even trying to normalize the coords, still doesn't work for me:
Any thoughts on the cause for this?
Also, how can I "debug" GLSL shaders, as from what I've seen so far the `v_vTexcoord` is giving me some incorrect values and I'd like to actually see what's being passed on.
Regards,
Sakurah
I'm trying to draw a circle within my shader but I'm unable to actually get it to draw as expected. It should just be a red circle nothing special.
Even trying to normalize the coords, still doesn't work for me:
Any thoughts on the cause for this?
Also, how can I "debug" GLSL shaders, as from what I've seen so far the `v_vTexcoord` is giving me some incorrect values and I'd like to actually see what's being passed on.
Regards,
Sakurah