So, in short, I just try to use up and down scailing of the GUI element size to emphasize the input in the menu of my game. And it works fine, but the pixel distortion is really noticeable on my screen. The font size is 26, and the scailing happens between 0.9 and 1.1 synchronously for x- and y-scale. So, is there any way to avoid it, or just any other ideas for the Interface design?? (Color change is already used for the cursor and alpha change is already used for the value controlled by the element)