FlutterBug
Member
I have an object composed of two sprites (one drawn normally and one drawn with a shader applied to give it a wavy effect), but sometimes a seam would appear between the two of them, so to correct this I extended the second sprite by one pixel to cover it up. This worked, except for also the sprites are being drawn with a slight transparency, but the transparency adds up and so actually makes the seam even more apparent by having a line that's fully opaque. I am wondering if there is some way to draw both sprites, and then apply the transparency? I tried using a surface, but just nothing showed up that way, and I also couldn't find a way to set the transparency of a surface. What should I do to accomplish this?