B
Ben Hubble
Guest
The first picture is in windowed mode, second is in fullscreen mode.
Hello! So i have an option menu in my game, in which i can change the resolution, fullscreen, vsync and anti-aliasing settings in-game. I use this code to change the resolutions:
But I think there is a problem with the way I scale my gui. I think this because when i go into fullscreen mode, the text that is written in the Draw GUI event become a lot smaller than it is in windowed mode.
Can anyone tell me if this is normal and I just have OCD or is there something wrong with this?
Hello! So i have an option menu in my game, in which i can change the resolution, fullscreen, vsync and anti-aliasing settings in-game. I use this code to change the resolutions:
Code:
globalvar width, height;
width = get_integer("Keep The Aspect Ratio At 3:4 For Windowed Mode, 16:9 For Fullscreen Mode",640);
height = get_integer("Keep The Aspect Ratio At 3:4 For Windowed Mode, 16:9 For Fullscreen Mode",480);
window_set_size(width,height);
display_set_gui_size(width,height);
surface_resize(application_surface,width,height);
Can anyone tell me if this is normal and I just have OCD or is there something wrong with this?