E
Emil
Guest
I am making a very pixelated game with room/view sizes being around 200 x 81 and the port size being 1632x918.
I figured the best way to do text would be using GUI. So far it looks but I am having trouble placing the text in the room. No matter what value I put in for display_set_gui_size it doesnt seem to make a difference. It always shows up in the left hand corner. Ideally I want it to follow my character but when i use this:
draw_text(obj_player.x-32,obj_player.y-32,"TEST, A BLOODY TEST")
The text does move but at half(approx) the distance the player does.
Is there a step I am missing? or am I going in the wrong direction with this?
I figured the best way to do text would be using GUI. So far it looks but I am having trouble placing the text in the room. No matter what value I put in for display_set_gui_size it doesnt seem to make a difference. It always shows up in the left hand corner. Ideally I want it to follow my character but when i use this:
draw_text(obj_player.x-32,obj_player.y-32,"TEST, A BLOODY TEST")
The text does move but at half(approx) the distance the player does.
Is there a step I am missing? or am I going in the wrong direction with this?