dynamic_zero
Member
Hiya guys,
I am experiencing a really weird issue. My draw end event has stopped drawing on windows platforms (tested on 3 machines) but works fine on Android and IOS using the exact same code.
I am really stumped as to what would cause it. I have created fresh projects and the draw-end event calls as expected on windows.
If anyone has any idea's please let me know.
Many thanks!
** EDIT **
This was finnaly resolved, I had an object with a depth set to -99999 (out of bounds for depth) and this stopped my draw_event from being drawn globally. I have reported this as a bug with support.
I am experiencing a really weird issue. My draw end event has stopped drawing on windows platforms (tested on 3 machines) but works fine on Android and IOS using the exact same code.
I am really stumped as to what would cause it. I have created fresh projects and the draw-end event calls as expected on windows.
If anyone has any idea's please let me know.
Many thanks!
** EDIT **
This was finnaly resolved, I had an object with a depth set to -99999 (out of bounds for depth) and this stopped my draw_event from being drawn globally. I have reported this as a bug with support.
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