Hi, I'm making a tower defense game. At some point after a seemingly random amount of time, the Draw End event of every object becomes invisible. It still executes, as I can see show_debug_message stuff just fine if they are in a Draw End event, but it becomes 100% invisible. Nothing seems to be wrong with my code, and I have tried cleaning the project and restarting GMS2. At one point, the issue vanished but it has recently reappeared. The issue is present in YYC, VM, run from GMS2, run from a package/exe, and happens on both mine and my cousin's computers. What could cause this sort of behavior in GML code? All of the objects are set to visible and I don't use an exit anywhere in any of the Draw End events. Every other Draw event (Draw, Draw GUI, Draw Begin, Draw GUI Begin, and Draw GUI End) renders correctly.