G
Geniusbat
Guest
Ok, I´m starting to implement the GUI into my game. In the middle of the development I decided to resize the view and port size to 960x540 (instead of 1920x1080). So, I achieved (by trial and error) to keep everything aligned when on fullscreen, but as soon as I change the port size everything goes wild. Basically the GUI that is drawed using Draw GUI event just stops doing it right, anyone can try to explain me exactly how it work? Tried documentation but can´t really understand it (warning, I´m using GMS 1) and also, why using Draw GUI doesn´t scale things as the Draw event does?
Thanks a lot
Thanks a lot