cowpow
Member
Hi guys!
In the process of creating a debug overlay and Im stuck. I want to draw text of all the instances that are in a room, and once the room switches itll switch to the instances in that room.
Im having trouble finding the instances?
This is what I have so far.
And then Im calling this in a draw triggering event. All its doing right now is printing random instances? Not the instances in the specific room. How would I go about doing that?
In the process of creating a debug overlay and Im stuck. I want to draw text of all the instances that are in a room, and once the room switches itll switch to the instances in that room.
Im having trouble finding the instances?
This is what I have so far.
GML:
function test()
{
var str = " "
var split = "\n"
var p = layer_get_all_elements("Instances")
for(var i - 0; < array_length(p); i ++)
{
if(layer_get_element_type(p[i])) == layerelementtype_instance
{
str += string(i) + object_get_name(p[i])
str += split
draw_text(200, 200, str)
}
}
}