Niels
Member
Hi everyone,
I have a question about shaders and layers.
For my top-down game I want to assign a water distortion shader to a certain instance layer.
The idea is this:
1.instances layer (above water, shouldnt't be affected by shader)
2. instances_below (this layer should be distorted by the watershader)
3. background (just a sea texture)
The shader I build is based upon the follow tutorial by Gaming reverends:
tbh I have no clue on how to set the shader to a certain depth/layer.
I have a question about shaders and layers.
For my top-down game I want to assign a water distortion shader to a certain instance layer.
The idea is this:
1.instances layer (above water, shouldnt't be affected by shader)
2. instances_below (this layer should be distorted by the watershader)
3. background (just a sea texture)
The shader I build is based upon the follow tutorial by Gaming reverends:
tbh I have no clue on how to set the shader to a certain depth/layer.