Chaser
Member
Just one of my thoughts for what its worth, but first let me say well done on GM2, it looks look great and the new features with the image editor, etc are a great inclusion.
one of the things that are troubling me at this early stage is we now have to decide which we are going to use before we begin a project:
Drag n Drop interface or GML.
My thoughts are this is OK if you are good at GML as you probably wouldn't use the DnD anyway but for someone like me learning GML, using the DnD and be able to use GML as well in the same project was extremely helpful to me learning to understand how GML coding works and differs from the DnD.
I would create an instance using DnD with events then create an same instance but this time having the events coded by GML, this helped me learn GML, may sound strange to some of you but it just works for me this way.
Now it seems i cannot do this now, although GM2 to will convert the DnD into GML code which is good, but i feel i will not learn anything this way, and may slow my learning and workflow down now. I like the DnD, but want to be more fluent in GML, Being able to use both within a project was good (for me anyway), i'm not that comfortable with having to choose between one or the other.
I'm hoping i have missed an instruction somewhere or manual passage, but if this is the case then i guess i will have to suck it up, can i ask why YoYo felt that it needed to be this way?
Thanks.
one of the things that are troubling me at this early stage is we now have to decide which we are going to use before we begin a project:
Drag n Drop interface or GML.
My thoughts are this is OK if you are good at GML as you probably wouldn't use the DnD anyway but for someone like me learning GML, using the DnD and be able to use GML as well in the same project was extremely helpful to me learning to understand how GML coding works and differs from the DnD.
I would create an instance using DnD with events then create an same instance but this time having the events coded by GML, this helped me learn GML, may sound strange to some of you but it just works for me this way.
Now it seems i cannot do this now, although GM2 to will convert the DnD into GML code which is good, but i feel i will not learn anything this way, and may slow my learning and workflow down now. I like the DnD, but want to be more fluent in GML, Being able to use both within a project was good (for me anyway), i'm not that comfortable with having to choose between one or the other.
I'm hoping i have missed an instruction somewhere or manual passage, but if this is the case then i guess i will have to suck it up, can i ask why YoYo felt that it needed to be this way?
Thanks.