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Question - IDE drag end event not firing

Pfap

Member
Hello, I was playing around with the gesture events today; really trying to get a thorough understanding of them, so I can eventually implement smooth touch controls. I ended up with a snake like game accidentally, because the drag end event won't fire.

I'm using all the default configurations and not changing anything with gesture_drag_time or the other functions.


The code I have works fine in the drag start and dragging events, but in my drag end event I have this:
show_debug_message("drag end");
and it never fires upon release.

I'm using the new 2.1.4 update, but never really played around with the gesture events before.
 

Nocturne

Friendly Tyrant
Forum Staff
Admin
If the other two are firing burt the End event isn't, then that would suggest a bug... So please file a report and include a link to a test project that shows the issue if you can.
 

Pfap

Member
Ok, I switched to the previous runtime then did some more coding then switched back.... maybe it was my problem. It is working fine now and I'll remember your response for future issues.

Does anybody know if you can just dump a Gamemaker export into your servers /www index and include a link??
 

rIKmAN

Member
Oh, I was wondering about the .yyz files. I guess I should just try it, lol.
.yyz files are exported GMS2 project files, and would require the person downloading it to own GMS2 to be able to open it (the trial doesn't support importing .yyz files).

If you want people to be able to play it, export an exe and upload the files in a zip/rar archive, or export to HTML5 if you own it to be able to have it played in a browser.
 

Pfap

Member
.yyz files are exported GMS2 project files, and would require the person downloading it to own GMS2 to be able to open it (the trial doesn't support importing .yyz files).

If you want people to be able to play it, export an exe and upload the files in a zip/rar archive, or export to HTML5 if you own it to be able to have it played in a browser.
Yes, I'm only talking about getting a test project over to the people at Yoyo in the case of submitting a link to a project that is exhibiting a bug. Nothing to do with distribution, just a test project that would need to be opened in the IDE.
 

rIKmAN

Member
Yes, I'm only talking about getting a test project over to the people at Yoyo in the case of submitting a link to a project that is exhibiting a bug. Nothing to do with distribution, just a test project that would need to be opened in the IDE.
Yeah that's fine then, just export a yyz and host it somewhere and provide them with the link. :)
 
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