Is there some part of the forums that I'm missing that only contains information for Drop & Drag?
Gotcha. Well you've come to the right place.I've been slowly reading through the link you've provided, yet as someone that's entirely new to the concept of using a game-engine, I'm finding it quite overwhelming.
There's quite a few short videos out there for some functions of the Toolbox, however not all of them are shown.
Well, you could search for "DND or "Drag and Drop" ... but it's slim pickings. I don't think that a dedicated forum would help very much. A better solution would be for some of us old-timers to "champion the cause" and become "DND Experts." I'm working on ithat very thing... I'm going to start answering Programming Questions in Drag and Drop (as well as the GML conversion in spoiler tags.) That way, my posts will be helpful to everyone (and won't exclude any sub-set of GMS2 users.)TsukaYuriko
" What would such a forum be used for? "
Not having to filter through coding information that is way past my current abilities.
I just learned that selecting a DnD function in the events menu & pressing the F1 key will take me to that exact function's properties in the manual. It was only by miss-clicking the F2 button to run the game is how I found this.
Simple things like this for experienced users may seem to be not a big thing, yet for novices such as myself, it can make using the engine so much easier.
I couldn't disagree more. I do appreciate the idea of there being a group of DND experts on hand to help, but wouldn't a dedicated forum for DND be a fundamentally different and highly useful place? The game designer building games with GML has a very different mindset compared to a designer who intends to work in DND. I want to build games in DND, as an artist (not a software engineer), because of the accessibility of DND.I don't think that a dedicated forum would help very much.
On a similar note, I hope GMS2 consider adding a print entire project feature. Sometimes it's easier to do manual old school approach in trying to do correction or spotting mistakes on paper, than staring at the screen. Currently my approach would either to copy paste or print screen my entire project.They can add a button in GMS 2 that saves an entire object/event's worth of D&D in one picture, and embed importable metadata in its comment (so that it can be imported on the receiving end). They can decide on something else that serves the same purpose.