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Downloading GMS 2 Applications from the Internet

C

Colcoction

Guest
Do applications created in GameMaker Studio 2 get detected as "unrecognized apps" by Windows Defender SmartScreen after being downloaded from the Internet?

I've been on the fence about upgrading to GMS 2 for a while now, and if I am ever to buy it, I must know that this issue does not exist with Studio 2 like it does with Studio 1.4.

This is the issue I am talking about when running a downloaded GMS 1.4 app:

warning.png
 

FrostyCat

Member
As long as you have an insufficient number of downloads or leave your products unsigned, SmartScreen will block them regardless of what your project is written with. Neither switching to another version of GMS nor migrating away from GMS would solve the issue.
 

rwkay

YoYo Games Staff
YYG Staff
Signing the application and/or installer with a code signing certificate also improves the heuristic within Smart Screen.

Russell
 
C

Colcoction

Guest
Thank you for the replies.

As long as you have an insufficient number of downloads or leave your products unsigned, SmartScreen will block them regardless of what your project is written with. Neither switching to another version of GMS nor migrating away from GMS would solve the issue.
If you're saying that switching to another development software would not make a difference, then I will point out that I have not yet encountered this issue with apps made in Unity.
 
C

Colcoction

Guest
True. It seems to me like it's less consistent a problem with Unity than it is with GMS. One of those Google results tells that it happens with some versions of Unity and not with others, and another one mentions that it happened to one user when they used cloud builds, but not when they used local builds. And then there's still my own personal experience of not experiencing it with Unity, which I may very well be overvaluing.

In any case, I think I understand the situation now. Thank you all for your input.
 
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