W
Warren Long
Guest
Hi All,
I have a door object, I've set it's parent to my obj_solid so the player can not walk through it when closed.
What I'm trying to attempt is when the player object collides with it, the door animation plays (door opens) and then the player can walk through it..
I imagined and attempted this with a collision event and have image_speed set for the door.... did not work.
I then imagined that I would need a line of code that removes the collision so he can walk through (i use place_meeting and while !place-meeting for my collision with obj_solid).
Can someone pass me a bit of advise to get me going please.
Many Thanks
Warren
I have a door object, I've set it's parent to my obj_solid so the player can not walk through it when closed.
What I'm trying to attempt is when the player object collides with it, the door animation plays (door opens) and then the player can walk through it..
I imagined and attempted this with a collision event and have image_speed set for the door.... did not work.
I then imagined that I would need a line of code that removes the collision so he can walk through (i use place_meeting and while !place-meeting for my collision with obj_solid).
Can someone pass me a bit of advise to get me going please.
Many Thanks
Warren