NotTayyy
Member
So I Made an persistent inventory manager object and Inside it created a Data structure with all my Characters stats, Like the name, gold, Def, atk, Equipment slots, exp Etc...
Then i want to make a Variable for each one so i can update them but i dont know where i should put them.
So I Was wondering, Can i make and Update all the variables In the player object and Then the DS Would just read it from the player object and put it into the DS Grid in Inventory?
Or do I have to create the variables and update them in the Inventory object?
Then i want to make a Variable for each one so i can update them but i dont know where i should put them.
So I Was wondering, Can i make and Update all the variables In the player object and Then the DS Would just read it from the player object and put it into the DS Grid in Inventory?
Or do I have to create the variables and update them in the Inventory object?