SentientPenguin
Member
Are sprites, tiles, background images, etc. only "drawn" by GMS2 when they are on screen and visible to the player? Or are there, in theory, performance efficiencies to be gained by, for example, manually telling GMS2 to draw only those tiles or portion of a background image surrounding/visible to the player?
Just curious how it works generally/in theory, not asking about any specific application.
Just curious how it works generally/in theory, not asking about any specific application.