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djrain
Guest
I just started using Testflight to do the final testing of my game on my iPhone. My game does some saving using .ini files. Not much gets saved, just a few variables and a ds grid to store the game board. Basically I just save the game automatically after the player makes a move. The game deletes the save file if it exists, recreates it, and closes it. When the game starts, it loads the file if it exists and then closes it.
The weird thing is that the save data seems to keep on getting bigger. The app itself is only 12 MB. Before anything gets saved, my phone shows the "Documents and Data" size for the game at 29 KB. Then with each successive save and load, the size jumps way up (loading can increase it by around 5 MB each time, saving seems to be less). I've seen it go as high as 25 MB.
Am I doing something wrong when saving? It's as if the old files are still sitting around or something, but I don't see how that's possible.
EDIT: It just occurred to me that since my game uses the HeyZap extension, the increasing data storage may be related to ads being cached or something. Not sure though...
The weird thing is that the save data seems to keep on getting bigger. The app itself is only 12 MB. Before anything gets saved, my phone shows the "Documents and Data" size for the game at 29 KB. Then with each successive save and load, the size jumps way up (loading can increase it by around 5 MB each time, saving seems to be less). I've seen it go as high as 25 MB.
Am I doing something wrong when saving? It's as if the old files are still sitting around or something, but I don't see how that's possible.
EDIT: It just occurred to me that since my game uses the HeyZap extension, the increasing data storage may be related to ads being cached or something. Not sure though...
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