AdriandotEXE
Member
Hello all,
I recently got my state machine working with a sprite array, however, I come to a bit of an obstacle, my character is asymmetrical and that design choice is a large part of the game's story. So conceptually speaking, is there a better way to mirror an asymmetrical sprite ? As far as I know, there are two choices, setting image_xscale = sign(hsp) or creating two separate sprite arrays for two different directions.
I recently got my state machine working with a sprite array, however, I come to a bit of an obstacle, my character is asymmetrical and that design choice is a large part of the game's story. So conceptually speaking, is there a better way to mirror an asymmetrical sprite ? As far as I know, there are two choices, setting image_xscale = sign(hsp) or creating two separate sprite arrays for two different directions.