Y
yakmoon
Guest
to the retard engineers of yoyogames company who doesn't gave the guts to hear critics.
oh dear,
Do we still need to own a device running Mac operating system and an ios device in GMS2 to export ios?
why we can export ios in unity and buildbox (actually in every game developing engine on the planet besides GMS) without the need to having any of that? spare the fact that you need to sync the devices and omg! why did I even bother using GMS the first place, whenever I open GMS I feel that I am not in 2016 but rather in 1995. I have to pay a ton of money to buy the plugin and own a mac and ios device all just to export ios.
to the masterminds who are going to reply on this post.
hehehe. the laughable explanation where you say apple has strict laws.
oh dear,
Do we still need to own a device running Mac operating system and an ios device in GMS2 to export ios?
why we can export ios in unity and buildbox (actually in every game developing engine on the planet besides GMS) without the need to having any of that? spare the fact that you need to sync the devices and omg! why did I even bother using GMS the first place, whenever I open GMS I feel that I am not in 2016 but rather in 1995. I have to pay a ton of money to buy the plugin and own a mac and ios device all just to export ios.
to the masterminds who are going to reply on this post.
hehehe. the laughable explanation where you say apple has strict laws.