cidwel
Member
Hi all!
Long story short, I have issues with some objects not being rendered above of others objects with more depth.
You can check it in this gif:
The balls that come to the actor apears below him. This does not happen when I disable the shader. Even the bursts that comes next to the balls are also being rendered below the actor.
Probably I'm missing something really important in my shaders but I can't figure what could be.
Do anyone know what is the value that I'm probably missing? Something that enables the shader to respect object depths
Long story short, I have issues with some objects not being rendered above of others objects with more depth.
You can check it in this gif:
The balls that come to the actor apears below him. This does not happen when I disable the shader. Even the bursts that comes next to the balls are also being rendered below the actor.
Probably I'm missing something really important in my shaders but I can't figure what could be.
Do anyone know what is the value that I'm probably missing? Something that enables the shader to respect object depths