Hello, I am making a prototype for a rhythm game. I have been using a few tutorials (mix and matching what has been needed) from the following series: and However, I have run into some questions I am using Drag n Drop, as I am not all that familiar with coding Here is what my prototype looks like so far: Top Left = Target Top Right = 3 buttons that are notes, S is for the left trigger, F is for the Right Trigger Bottom = Left Trigger and Right Trigger Currently Working Mouse over Left and Right Trigger - swaps to mouse-over animation Click Left and Right Trigger - swaps to clicked animation, subtracts 10 from score if the S/F note is not over the target, adds 10 to score if the S/F note is over the target, also plays coinciding sound Current Issues Once the player clicks the trigger correctly (timing the note over the target), I want that note to destroy itself, however when I tried using destroy instance it destroyed EVERY instance of the S note. When I tried to do destroy at position, I cannot get the game to register the position of the note over the target. My DnD breakdown Destroy Instance (which destroys ALL S notes, not just the one I am trying to target) Destroy At Position (doesn't recognize the Target as the area used to destroy the S_note) If someone could offer an help, it'd be greatly appreciated. Thanks!