RyanC
Member
Hi everyone,
I'd like to start a topic about finding the right balance between giving users enough free gems to enjoy the game whilst ensuring the user will buy gems or watch ads so that the app will earn sufficient revenue.
My game has gems to collect in each level and a system in the shop where they can share or watch ads to earn extra gems or purchase them instead.
The thing is I don't want the user downloading the game and thinking they have to start watching lot's of ads straight away before they even know if they like the game.
I'd like to start a topic about finding the right balance between giving users enough free gems to enjoy the game whilst ensuring the user will buy gems or watch ads so that the app will earn sufficient revenue.
My game has gems to collect in each level and a system in the shop where they can share or watch ads to earn extra gems or purchase them instead.
The thing is I don't want the user downloading the game and thinking they have to start watching lot's of ads straight away before they even know if they like the game.