Dr_Nomz
Member
I cannot even begin to describe how difficult it is just to save and load things, it's even WORSE when you can either spawn in items endlessly because the room editor creates them, or it deletes everything instead of just the room_editor items.
Basically I just need to know if there's some way I can tell my code to treat room_created objects differently than dynamically created ones, so the first time a room object is picked up, it no longer spawns every time the room starts. At the same time, I need it to understand that an item not created in the room editor should behave differently.
So is there a way to do this?
Basically I just need to know if there's some way I can tell my code to treat room_created objects differently than dynamically created ones, so the first time a room object is picked up, it no longer spawns every time the room starts. At the same time, I need it to understand that an item not created in the room editor should behave differently.
So is there a way to do this?