S
Siracher
Guest
Hi
I just mentioned a strange behaviour in my game on an iphone 6s.
using the code below create a sprite from the applicaton_surface and draw it back on the screen (pause function) it works fine testing it locally, on android and on the iPad.
But on an iphone (tested on iphone 6s) it doesnt' seem to use the full width of the device. Does anybody know why it takes only a part of the screen on iphone and not the full width? (see dark area in screenshot below)
I just mentioned a strange behaviour in my game on an iphone 6s.
using the code below create a sprite from the applicaton_surface and draw it back on the screen (pause function) it works fine testing it locally, on android and on the iPad.
But on an iphone (tested on iphone 6s) it doesnt' seem to use the full width of the device. Does anybody know why it takes only a part of the screen on iphone and not the full width? (see dark area in screenshot below)
Code:
sprite_create_from_surface(application_surface, 0, 0, display_get_width(), display_get_height(), 0, 0, 0, 0);