This is my first Gamemaker project that I started during the second half of 2016 (I worked on it on and off, really). As a non-coder, I worked on this by coding along to youtube tutorials and asking for help/advice from people in this forum and the subreddit. I believe that my game (or at least a demo of it) is on the way to completion -- as soon as I resolve some remaining bugs! Anyway, here is what my work in progress game is all about... Story in brief (from in-game text) Mysterious forces from another dimension have laid waste to your world. Your cities fell to the endless waves of hostiles pouring in from portals. Most of your comrades were killed. Others became possessed and absorbed into the ranks of the enemy. You have somehow survived everything so far, but its only a matter of time before your luck runs out. As you retreat and scramble for cover, thoughts race through your mind: "Who are they? Why are they doing this? What do they want from us? What do I do?". All those questions might be answered if you can make it to the secret fortress where others like you are regrouping and preparing to launch a counter attack! Game description in a nutshell Dismal Dimensions is a semi-open world action platformer with areas becoming increasingly complex and mazelike as you make progress. Existing gameplay features - Use a weapon that fires in 4 different mode -- rapid fire, shot, bomb and flame thrower - Take on 6 unique enemy types and 3 bosses. - Destroy enemy objects and collect keys to gain access to new areas. - Use portals to traverse the maze like areas. - Take on a variety of monsters and bosses - Unique death animations for each enemy type (contains blood and violence) - Collect ammo and health from crates and defeated enemies. - Game save and load Screenshots from game This guy isn't your friend anymore! Medieval environments + Otherworldly creatures = ? Eww! Bugs! Use portals to go places. These blockheads get in your way sometimes. I'm still fixing some graphics and bugs, and so I will try and release a playable demo sometimes this week. Looking to hear some feedback, at least on what I've posted.