Feedback DISMAL DIMENSIONS (Action platformer) | Demo coming soon

Discussion in 'Work in Progress' started by pixeltroid, Apr 27, 2018.

  1. pixeltroid

    pixeltroid Member

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    This is my first Gamemaker project that I started during the second half of 2016 (I worked on it on and off, really). As a non-coder, I worked on this by coding along to youtube tutorials and asking for help/advice from people in this forum and the subreddit. I believe that my game (or at least a demo of it) is on the way to completion -- as soon as I resolve some remaining bugs! Anyway, here is what my work in progress game is all about...

    Story in brief (from in-game text)

    Mysterious forces from another dimension have laid waste to your world. Your cities fell to the endless waves of hostiles pouring in from portals. Most of your comrades were killed. Others became possessed and absorbed into the ranks of the enemy. You have somehow survived everything so far, but its only a matter of time before your luck runs out. As you retreat and scramble for cover, thoughts race through your mind: "Who are they? Why are they doing this? What do they want from us? What do I do?". All those questions might be answered if you can make it to the secret fortress where others like you are regrouping and preparing to launch a counter attack!

    Game description in a nutshell
    Dismal Dimensions is a semi-open world action platformer with areas becoming increasingly complex and mazelike as you make progress.

    Existing gameplay features
    - Use a weapon that fires in 4 different mode -- rapid fire, shot, bomb and flame thrower
    - Take on 6 unique enemy types and 3 bosses.
    - Destroy enemy objects and collect keys to gain access to new areas.
    - Use portals to traverse the maze like areas.
    - Take on a variety of monsters and bosses
    - Unique death animations for each enemy type (contains blood and violence)
    - Collect ammo and health from crates and defeated enemies.
    - Game save and load

    Screenshots from game

    dd4.jpg
    This guy isn't your friend anymore!

    dd2.jpg
    Medieval environments + Otherworldly creatures = ?

    dd7.jpg
    Eww! Bugs!

    dd6.jpg
    Use portals to go places.

    dd3.jpg
    These blockheads get in your way sometimes.



    I'm still fixing some graphics and bugs, and so I will try and release a playable demo sometimes this week. Looking to hear some feedback, at least on what I've posted.
     
    Last edited: Apr 27, 2018
  2. Siolfor the Jackal

    Siolfor the Jackal Member

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    Screenshots look nice, be eager to see it in action. Good luck.
     
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  3. pixeltroid

    pixeltroid Member

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    Hey thanks man!

    Working to upload a playable demo sometime soon.
     
  4. pixeltroid

    pixeltroid Member

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    hey, here is miniboss #1

    dd11.jpg

    and mini boss #2

    dd12.jpg
     
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  5. Better Nature

    Better Nature Member

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    I like what I'm seeing so far. The concept sounds fun and the art looks pretty nice.

    One thing you might want to keep in mind going forward is the color palette. all of your values are a little too close to one another. I can tell that you are going for a dark atmosphere, and that's great, but you still need to differentiate values between characters, backgrounds, and ground/walls so that it reads easily for the player. if you take one of your screenshots and switch it to grayscale you'll see what I mean. I would suggest using lighter colors for the player, enemies and colide-able floors/walls (anything the player interacts with). Make sure it's very easy for the player to read the important information on the screen.

    I look forward to seeing how this progresses.
     
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  6. pixeltroid

    pixeltroid Member

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    Hey thanks for the feedback. Yes. I will lighten the main objects like you've advised!
     
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  7. Guest User

    Guest User Guest

    i quite like the aesthetic you have going on. reminds me of sidescroller shooters i played at the arcade when i was little. and the player character looks really cool. good job :)
     
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  8. pixeltroid

    pixeltroid Member

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    hey thanks for your kind words!

    the main character is my nod to "skorpion" from mortal kombat (that's why his uniform is yellow and black).
    the colors of the enemy soldiers (green and black) is my nod to "Reptile".
     
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  9. Guest User

    Guest User Guest

    oh ye, i remember. it was sub-zero, reptile, and scorpion who were all palette swaps of each other. that's a neat little theme there :D
     
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  10. Jordan Marx

    Jordan Marx Member

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    Love what I'm seeing. The art looks great, it reminds me of Doom!
     
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  11. pixeltroid

    pixeltroid Member

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    He he.
    The game is meant to be doom-like as a 2D platformer.

    Hence, I've included exploding barrels, teleporters, and customized death animations for each enemy type, with lots of cartoonish blood. :)
     
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  12. Siolfor the Jackal

    Siolfor the Jackal Member

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    Show us some videos or gifs! :p
     
  13. pixeltroid

    pixeltroid Member

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    Just thought I'd share some footage of the game.

    Enemy placements are not final.
    Bullet damage has been turned off.
    Some objects are out of place.

    This video is only to demonstrate some of the background graphics, enemies and weapons.

    Also sorry for the terrible recording quality! The screen recording software was slowing down the games frame rate on my laptop so I thought I'd record the game play with my cellphone! Note that there is no sound, only background noise of the street outside my place! :-/

    I'll try to upload a better recording if I can this week!
     
    Last edited: May 15, 2018
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  14. Siolfor the Jackal

    Siolfor the Jackal Member

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    The parallaxing looks really great, the backgrounds are so good, very well done. The character animations aren't the best, but still good. I did notice when he jumps, the stripe on his pant's changes legs?
     
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  15. pixeltroid

    pixeltroid Member

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    Hey man thanks for your comnent.
    The stripe doesn't changes legs but it seems that way because the leg bends mid air. But youre right it does look like it's changing legs. Will edit the animation.
     
  16. pixeltroid

    pixeltroid Member

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    Got back to working on my game after a long break, after I lost a lot of work due to a hardware failure.

    Just made a screenrecord today. Note that bullet damage has been disabled and also the tiling and some features are still WIP.



    What are your first impressions?
     
  17. NeZvers

    NeZvers Member

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    Visuals are nice. Shooting only horizontally seems tedious, certainly need at least 8 directions (45degree increments) - restrict enemy shooting directions the same as your player unless the player can easily avoid the damage.
    Game design needs some work - player should be able to have damageless run, but if you set it up it's impossible then the player will have a bad experience playing it.
     
  18. pixeltroid

    pixeltroid Member

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    hey thanks for your input.
    Yes, I need to add at least upwards shoooting, though I dont think I can implement 8 directional shooting at this stage.

    I will look into implementing your other points. I think enemy placements and AI needs more work.
     
  19. NeZvers

    NeZvers Member

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    For 8 directions I like to reference mechanics from NES Contra.
     
  20. pixeltroid

    pixeltroid Member

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    Im trying to implement contra like movements. But I could settle for something much simpler: sideways,upwards, top left and top right directional shooting!
     
  21. woodsmoke

    woodsmoke Member

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    I just wanted to say I really like the art and the setting, nice dark atmosphere.
     
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  22. pixeltroid

    pixeltroid Member

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    hey thanks! Means a lot to me!
     
  23. pixeltroid

    pixeltroid Member

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    I just thought I'd share some GIFs from my game :D

    Jumpboosters + enemies + death animations:

    [​IMG]

    Miniboss AI test:

    [​IMG]
    [​IMG]
     
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  24. pixeltroid

    pixeltroid Member

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    Some more GIFS!

    Having fun with death animations! :
    [​IMG]

    Some of the smaller (and more annoying enemies):

    [​IMG]
     
  25. pixeltroid

    pixeltroid Member

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    figured out a way to make enemy soldiers (green) chase the player around the rooms! It's made the game a little more fun and challenging. :D



    Note: the green soldiers also shoot at the player from time to time. Ive just disabled that feature for now!
     
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  26. pixeltroid

    pixeltroid Member

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    Existing gameplay features (UPDATED)
    - Weapon now updated to fire in 5 different modes -- default fire, shot, bomb, lightning AND SHIELD. (Changed the flamethrower into a lightning bolt)
    - activate anti-gravity fields that help you jump higher -- in order to access new areas!
    - save points placed within certain rooms. So when you die, you respawn over there. (earlier versions had you restart from the start of the room you died in)
    - 5 new monsters and improved enemy ai
     
    Last edited: Mar 26, 2019
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  27. Guitarmike

    Guitarmike Member

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    I agree! The somber red makes it.
     
  28. Red Phantom

    Red Phantom Member

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    This looks superb and I really want to play it, are you releasing a demo?
     
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  29. RowanRinia

    RowanRinia Member

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    WOW this looks amazing!
     
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  30. pixeltroid

    pixeltroid Member

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    hey thanks! Ive been planning to release a demo...as soon as I fix a few bugs!

    thanks! :D
     
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  31. pixeltroid

    pixeltroid Member

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    More GIFs!

    Contra-styled orb shields that deflect enemy projectiles!
    [​IMG]

    No platformer is complete without moving platforms! :D
    [​IMG]
     
  32. Toque

    Toque Member

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    Hey nice pixels. The orb shield is a bit intense for me.
     
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  33. pixeltroid

    pixeltroid Member

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    just thought I'd share some new backgrounds, tileworks and objects from my game!!

    1.jpg
    Teleporter

    3.jpg
    Door


    7.jpg
    These activates technology

    8.jpg
    Jump booster

    9.jpg
    Door
     
  34. pixeltroid

    pixeltroid Member

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    Some more screens:

    23.jpg
    16.jpg 18.jpg 22.jpg 20.jpg
     
  35. ckelsallpixels

    ckelsallpixels Member

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    Really nice to see how this project has been progressing: the environments are looking a lot richer and varied than before. I've got some Alien Infestation and Abuse vibes from the screens. You had issues with darkness and contrast on your earlier screens too, but you've been ironing those out.

    Looking forward to further progress!
     
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  36. pixeltroid

    pixeltroid Member

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    Hi! Thanks for your kind words. I'm very flattered that you get "Alien Infestation" and "Abuse" vibes from the screens. :)
     
  37. pixeltroid

    pixeltroid Member

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    oops. double post!
     
  38. CreativeJon90

    CreativeJon90 Member

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    love the way this is looking so far!
    great progress updates with this. I am really interested in the store you have thus far and can't wait to experience it in-game!
     
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  39. mikix

    mikix Member

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    Cool game. It looks to be metroidvania, what seems to be missing is a minimap for it.
     
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  40. pixeltroid

    pixeltroid Member

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    Hi. Thanks for your comment. I dont think my game is complex enough to be considered a metrodvania or to require a map. :D
     
  41. pixeltroid

    pixeltroid Member

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    I did some work on the games HUD graphics.
    I'm quite pleased with what I've come up with :)

    I started to think the old HUD was too colorful and visually distracting. The new one has only 2 colors and simple shapes to represent the ammo items. I also redesigned the ammo and health pick-ups sprites. I'm still fine-tuning the design, but I guess you get the picture.

    hud.png

    I also made it so that only the selected weapons icon is highlighted in white. I think it looks cool :)

    DDhud.gif
     
  42. Siolfor the Jackal

    Siolfor the Jackal Member

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    Whilst I like the design of the original hud with the more detailed and colourful icons, the new one does read much better without being distracting. Well done, dude.
     
  43. mikix

    mikix Member

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    @pixeltroid Nice that you listened to my feedback. I'm guessing in the next update we will see a mini map, since I was one of the guys participating on your other topic concerning mini maps, I'm pretty sure it'll be in the next update or another. :)
     
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  44. pixeltroid

    pixeltroid Member

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    Hey I did seriously begin to consider adding a map after you suggested it...at least so that players don't get too lost and give up. It's not exactly a mini-map, as I'm planning to make it appear only when the player presses a button, and even then he only sees the map of the room he is in. But although I now have a map that works, (thanks to the help from @Annoyed Grunt) I'm still not too pleased with how its looking so far. Its just plain blocks right now. I'll have to work to make it look better visually.

    Maybe when I learn enough about Gamemaker, I'll be able to make one that looks decent. Like this one:

    31405.gif

    :)
     
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  45. mikix

    mikix Member

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    @pixeltroid That is possible with the script I have. It's just that you need to alt + click the wall objects. Might be nice to have different instances with different sizes for the wall objects. Then you can add the rest with big objects and change it to a sprite. Just like the picture you posted. Anyway, heading over to your help topic right now to explain it.
     
  46. pixeltroid

    pixeltroid Member

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    I made a new common enemy. It's a frog like creature that hops around and attacks with his tongue if he gets too close to you.

    [​IMG]

    He's a bit like the xenomorph. If his blood splashes on to you, you lose some health!

    EDIT: Reuploaded the image
     
    Last edited: Jul 15, 2019
  47. mikix

    mikix Member

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    Says "The image you are requesting does not exist or is no longer available".
     
  48. pixeltroid

    pixeltroid Member

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    I can see it just fine?
    try this link: https://i.imgur.com/TEA2KDL.gif
     
  49. mikix

    mikix Member

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    Doesn't work for me. It says that the image has been deleted on their site.
     
  50. pixeltroid

    pixeltroid Member

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    @mikix

    youre right. I refreshed this page and its gone.

    I was tinkering around with imgur earlier...and must have accidentaly deleted the gif. But I relinked it again to the post. refresh this page! :)
     

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