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Uhfgood
Guest
I would categorize this more as a discussion rather than me asking a question. How do you guys handle resolutions -- I don't mean how to program some sort of resolution manager -- but how do you design around a certain resolution or not?
I've figured out, that when I have a scale of 1 on my game which is 135x240 -- my phone scales it up automatically -- when in html5 the web does not and I have to scale it.
I'm talking generally about fixed playfield sizes -- When you're making a game that's more-or-less resolution independent then this isn't as critical. A sidescrolling platformer for instance doesn't quite need to worry about the end device resolution -- I'm not saying not at all, I'm just saying mostly. You have a larger than the screen playfield in a scrolling game, so you can pretty much fix the size of your sprites or tiles, but don't need to worry if the whole playfield is on the screen.
My game is a single screen game, so I have to worry about it more.
Any recommendations for doing a low res single screen game? What do you guys do?
Please discuss!
I've figured out, that when I have a scale of 1 on my game which is 135x240 -- my phone scales it up automatically -- when in html5 the web does not and I have to scale it.
I'm talking generally about fixed playfield sizes -- When you're making a game that's more-or-less resolution independent then this isn't as critical. A sidescrolling platformer for instance doesn't quite need to worry about the end device resolution -- I'm not saying not at all, I'm just saying mostly. You have a larger than the screen playfield in a scrolling game, so you can pretty much fix the size of your sprites or tiles, but don't need to worry if the whole playfield is on the screen.
My game is a single screen game, so I have to worry about it more.
Any recommendations for doing a low res single screen game? What do you guys do?
Please discuss!