It's not the confidence in my work that is lacking, it's my confidence in people - their attention spans, and ability to approach new ideas with an open mind.
@Nocturne There is text that describes my game EVERYWHERE in a fun positive light "dive in to the churning depths of Magic, fight fearsome monsters, and explore labyrinthine mazes & rich lore blah blah!!" ... And it get's glossed over, and then people expecting a cutesy farming simulator (because of the aesthetic) buy, play, die, and then cry
The overhanging problem is I chose the wrong aesthetic for the type of gameplay, so I think there needs to be something more straight forward than fancy/fun text... That hopefully will really drive home what the game is before a final decision to play or not is made.
However I am absolutely telling people
"for the love of god do not play if this warning scares you, or puts you off." The warning is true, and it'll just end in misery for everyone.
The last bit about being solo is just because I'm annoyed by "heh heh these devs
insert some insult" ... I figure the less ignorance (or wrong ideas) heading into my game, the better.